A modeler for animating point clouds used for creating Sifted
Dotswarm was a 4D workflow for building point cloud scenes and efficiently animating and rendering them. It was created primarily to layout and render scenes for Sifted.
It was written in Objective C and OpenGL for macOS around the time of Snow Leopard
- Load models from .ply, .obj, .csv
- Linear timeline editor
- Freely animate models and camera
- Custom point shaders
- Preview in 3D Anaglyph
- Render out to image sequence
OpenGL turned out not to have much of a future on the Mac, so Dotswarm is no longer developed.