Ben Torkington


A modeler for animating point clouds used for creating Sifted

Dotswarm was a 3D workflow for building point cloud scenes and efficiently animating and rendering them. It was created primarily to layout and render scenes for Sifted.

It was written in Objective C and OpenGL for macOS around the time of macOS Snow Leopard

Screen grab of Dotswarm

Features #

OpenGL turned out not to have much of a future on the Mac, so Dotswarm is no longer developed.

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